Quack quack quack, quickity quack quack quack!!!!!

(Translation: Spin the wheel, and if you hit the point, you get to win!!!)

WASDquag (to move)

Clickquekquek (to attack)

R - quackquackquack (to spin the wheel)

L - quickidy quack, quċk quêk (to respawn if you need to)

Quack quack quack quack, qu'ack qüek quackity. Quack quack qu'ck quęk!!!!!

(Sorry the game is crap, I still suck a lot. I'm just happy I kinda got something submitted tho!!)

Development log

Comments

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(+1)

Quack quack quack! Quack (Wow I win and loved boss design and it was fun short experience! Congrats)
qu'ck qooack quack quack q' quackquackquack que quecks! (Very cool idea to increase your odds on winning spinning wheel by beating up breads!)
quekquek  qooack qua qua quack. quêk q' quek que quecks! (Combat feels so synch with all clash effects. As a soulslike enjoyer it just feels great! I hope you add this fun part and animations to newer projects ofcourse enhancing and refining them)
qu'ack  qüek quack, quack queck qoack (May lack environmental design but the core is fun, has real potential if more time spent maybe on different concept) 

quiack qUIck quęk quack qu'ck (may need some indicators on UI later to understand what actually happening on screen)

Quick quack le-quack, Quêk quack!!! (I didn't expect anyone to comment on my game, thank you so much!!!!!)

Quack quīquack quack クーアック!! Quaquacky quacker quacka!!! (I'm happy you had a little fun even with my very simple game!! That makes me so happy!!!)

Quack quíquí quak quiku/quacku quack quǎk quåkku!! (I'll try my best to both make my game more understandable and improve environmental/area design for games one day!!)

Quêk quack!!!! (Thank you!!!)